Category: Blog

Little Misfortune

Idag släpps världens bästaste spel Little Misfortune!

Jag fick förtroendet att mixa och mastra all musik till spelet vilket jag gjorde med glädje, det är alltid lika kul att jobba åt mina idoler Natalia och Isak som startade och driver Killmonday Games!

https://www.killmondaygames.com/

https://store.steampowered.com/app/714120/Little_Misfortune/


De enda 16 mixtips du behöver?

Rob Mayzes (Musician on a mission) har satt ihop 16 mixtips som i stort sett sammanfattar allt jag brukar tjata om när man mixar… Förutom tipset om vilken monitorvolym du ska jobba med, där tycker jag att det finns bättre riktlinjer än ‘mixa på låg volym’. Det jag tycker är dumt med det tipset är att ljudstyrka är subjektivt (om du inte pratar SPL mätvärden) och även om det i videon ges en referens att man ska kunna tala obehindrat över mixen så finns det betydligt bättre sätt att kalibrera sin monitorlyssning som dessutom gör dig till en bättre mixare över tid. Jag syftar på Bob Katzs K-system. Under videon med de 16 tipsen ligger en video som är gjord av min (internet)vän Russel Cottier som är så där duktig att det alltid känns lite pinsamt att överhuvudtaget diskutera ljudteknik om han är i närheten, han kan liksom allt och inget jag säger kommer någonsin vara något han inte har hört någonstans förut. Lite som mina andra vänner brukar beskriva hur det är att prata ljud och ljudteknik med mig, right back at me! Kika på båda videorna och efter det kommer du mixa som ett proffs!

The Only 16 Mixing Tips You'll Ever Need

 

The K- Meter – Mixing with The K-System (in Mixbus and other DAWs)

 

 


Crack Baby Panic Attack

Although a skilled mastering engineer should have the ability to find and enhance what is great and unique with every track he/she works with regardless of one’s personal taste, you can’t deny that working with music you enjoy do make a difference. During 2018 I had a couple of projects that stand out from the crowd and that has found its way to my personal playlist, my 2018 number #1 would be the unreleased album by Marie Sjåvik (which I’m sure will take the world by storm when released) and another favorite was the band Marble Mammoth and especially the song ‘Crack Baby Panic Attack’. It was a true bliss to work with this song, perfectly mixed by Labros at http://labrosproductions.com/, some small EQ and dynamic adjustments, set the volume against their other tracks and then just close my eyes and enjoy the music. It’s almost as if great music masters itself.
Now there’s a video to accompany the track and the song has gotten even better!

Marble Mammoth – "Crack Baby Panic Attack" (Official Video)

Little Misfortune

Efter 2 intensiva veckor så är nu 40 spår mixade och mastrade åt Killmonday Games spel Little Misfortune. Precis som deras tidigare spel Fran Bow så är Little Misfortunes värld en blandning av något glatt och barnsligt till det mörkaste mörka, och då menar jag verkligen det mörkaste av det mörkaste. Ingenting verkar vara tabu, mord, alkoholism, alla droger du kan tänka dig och en pappa med en meth-fabrik i källaren flyter förbi ackompanjerade av Misfortunes barnsligt söta kommentarer och glada stämma. Tyvärr har en bug i preview-versionen jag har hindrat mig från att ta mig till the Eternal Happiness så nu längtar jag efter den beta som ska finnas inom 2 veckor.

Här hittar ni Little Misfortune på Steam, lägg till det på er wishlist asap!

https://store.steampowered.com/app/714120/Little_Misfortune/

FINISHING THE BETA – Update 8/8

Dynamiskt är kul

Under senaste månaderna har det jobbats med en hel del dataspelsmusik här på Saintpid. Just nu manglar vi igenom 40 spår som ska mixas och mastras för kommande Little Misfortune från Killmonday Games.

En sak som varit gemensamt för alla dataspelsprojekt är att beställarna velat ha det dynamiskt. Det är ju kul eftersom det är så musik gör sig bäst!
Ni kommer få höra mer om Little Misfortune framöver men det får bli när spelet är släppt, så länge får ni njuta av en liten smygtitt på inspelningen av soundtracket till spelet Airport CEO som är skrivet och producerat av Sinephony och mastrat här på Saintpid.

The making of the Airport CEO soundtrack

Why all these bits?

Our clients often ask for ‘high resolution’ files, this can mean both a higher samplerate than 44.1KHz and/or a greater wordlength (bits) than 16. In our experience people are quite confident around samplerates but misconceptions about wordlength/bits seems more common. Even though 24bit (or higher) may be preferable in some situations we still recommend using 16 bits (and a 44.1KHz samplerate) as format for distribution online. We will continue to do that until there’s a new global standard for online distribution, if there ever going to be one. The reason being that when the files leave the mastering house, all control of the material will be gone. Who knows what dodgy dithers and SRC the different distribution services uses, some may be good, others will sound like crap. By delivering the format that most online platforms use and the format that 90% of the consumers will end up with, you (hopefully) avoid unnecessary conversions between both wordlength/bits and samplerates.
Ian Shepherd recently released the video below that easily shows what a lower number of bits actually means, it’s probably not what you expected:

The truth about bit-depth and digital audio resolution

And, if you want to dive deeper into bit depth and digital audio, plow through this video where Monty Montgomery describes the phenomenon of dither, bits and sampling frequency:

D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)

2018’s most common mixing issues

Here’s a list of the 3 most common mix mistakes we saw during 2018, and some tips on how to avoid them!

  1. Phase problems. About half the albums we mastered in 2018 had phase issues, sometimes so severe that instruments completely disappeared while listening in mono, and other times the mix sounded completely different in mono due to volume differences… Tip: Occasionally switch between stereo and mono while mixing. Mix in mono for about 30 minutes, mix in stereo for maybe 30 minutes and change again … Always start your mix in mono!
  2. Truncation errors. Truncation distortion will appear when reducing bit depth without the use of dither. For some reason, I have had several projects where individual instruments in mixes have suffered from quantization distortion. Mostly it has been acoustically sampled instruments so it could be a sample player that lacks dither or maybe a popular sample collection that hasn’t been dithered correctly… Tip: Listen carefully to your sampled instruments, especially when they fade out (truncation distortion will be most obvious in the tail). If it sounds weird, try putting a dither plugin last in the chain on the affected channel and see if it sounds better. Airwindows has a free plugin called Ditherbox. https://www.airwindows.com/ditherbox-vst/
  3. Cut off fades. This is not a new phenomena, it’s been on the list for many years. When you render your mix, add about half a second of silence before the music starts and listen properly at the end and add as much time as needed to let all the cymbals and reverbs fade out to silence, add about another second or two just to be sure.

Happy mixing everyone!


Updated prices

We’ve updated our prices to match the actual workload for a project. The difference is that it becomes more expensive mastering single tracks while it becomes cheaper mastering EP’s or albums. If you order 4 tracks or more, it will be cheaper than before, 1 to 3 tracks will be a little more expensive.

Example
1 track of normal length and without any additions now costs 700 sek ex. VAT, previously 600 sek.

4 tracks now cost 1 720 sek, earlier 1 750 sek

10 tracks now cost 3,520 sek, earlier 3,850 sek

Use our price calculator to get an idea of what your project might cost!

https://www.saintpid.se/en/priser/


Thank you 2018!

The past year has been filled with so many fun and interesting assignments it’s hard to pick any favorites. To mention a few, I mastered music for an IKEA advertisement, mastered music and mixed the trailer to the upcoming game Little Misfortune from Killmonday Games and did a numerous bunch of albums and singles. Thanks to all of you who entrusted me with your exciting and challenging assignments and I’ll be seeing you again during 2019!

Little Misfortune Official Trailer
Anna Karenina-Cat Got Your Tongue
The Blue Ruin – Dust To Dust

Sample Peak column added to our ISP limiter test

We added a new column with Sample Peak values to the ISP limiter test. So far it’s only New Fangled Audio’s Elevate that actually contain a value but we’ll slowly start to update old tests and all new additions will have Sample Peak as well as True Peak!

https://www.saintpid.se/isp-true-peak-limiters-test/


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